Core Mode Rules

Everything you need to know about differences between WTF Legends and regular Dota 2.

Spitter
Spitter

Spitter

Fast travel across your side of the map.

  • Spitter: use fast travel across your side of the map.
  • Spitter can be killed.
  • Spitter can be tamed.
Abilities & Cooldowns

Abilities & Cooldowns

High-tempo core: abilities and items are available far more often.

  • Abilities: cooldowns reduced by 75%.
  • Items: cooldowns reduced by 50%.
  • Mana cost: free for abilities.
  • Health is not spent when casting abilities.
Hero Stats

Hero Stats

Boosted core attributes reshape trading and survivability thresholds.

  • Move speed: +20%.
  • Attack speed: +130.
  • Status resistance: +25%.
  • HP regen: +100% from mana regen.
  • Health: +20% and +25% from max mana.
Towers
Tower stacks

Towers

Lanes and base last longer: objective pressure needs tight map control.

  • Tier 4 towers can be attacked only after all tier 3 towers are destroyed.
  • Tower and fountain attacks apply stacks and increase damage.
  • Towers gain increased armor and health regen.
  • Buildings gain a bonus every minute.
Items

Items

Nine active slots and loot overrides speed up power spikes.

  • Backpack is active: all 9 slots are usable.
  • Deaths after 30s can grant a random item once per 3 minutes.
  • Neutral items: timings 0/5/10/15/20 minutes.
Respawn & Experience

Respawn & Experience

Faster returns and passive XP amplify nonstop skirmishes.

  • Hero respawn time is accelerated by 55%.
  • Passive experience: +9 per second.
Gold
Nearby creep gold

Gold

Shifted gold sources change farming priorities and kill value.

  • Passive income: +5 per second.
  • Hero kills: 85% of normal bounty.
  • Lane creeps: 115% of normal bounty.
  • Neutral creeps: 130% of normal bounty.
  • Nearby creep deaths: 35% of normal bounty.